Uncategorized | by sloxton
0Showreel
My updated Showreel from October 2010 Showreel Breakdown...
Read MoreUncategorized | by sloxton
0My updated Showreel from October 2010 Showreel Breakdown...
Read MoreUncategorized | by sloxton
0This is the first working version of a CUDA Navier Stokes Solver I have written as a Houdini plugin. It uses Semi-Lagrangian advection and a Jacobi iterator for pressure projection. The current steps are: Apply force Velocity self-advection Diffusion Project Non-divergence Compute no-slip boundary conditions Temperature advection ...
Read MoreUncategorized | by sloxton
0I have setup a new online Picasa gallery to share my photos....
Read MoreUncategorized | by sloxton
0This is my first personal project using Houdini. It uses the Houdini Ocean Toolkit to deform the ocean geometry using algorithms developed by Jerry Tessendorf. The twister and spray was all controlled using custom OTL's inside Houdini. Custom shaders produced the following extra output passes that were then comped together: Ocean - Diffuse, environment, specular and fresnel Twister - Several layers of particles rendered as sprites with an additional layer of mist Spray - Foam and s...
Read More