02 Sep 2008

Ocean Storm

Ocean Storm

This is my first personal project using Houdini.

It uses the Houdini Ocean Toolkit to deform the ocean geometry using algorithms developed by Jerry Tessendorf. The twister and spray was all controlled using custom OTL’s inside Houdini.

Custom shaders produced the following extra output passes that were then comped together:

  1. Ocean – Diffuse, environment, specular and fresnel
  2. Twister – Several layers of particles rendered as sprites with an additional layer of mist
  3. Spray – Foam and spray emitted from the eigenvalues in a shader

Comments are closed.