02
Sep
2008
Uncategorized | by sloxton
0Ocean Storm
This is my first personal project using Houdini. It uses the Houdini Ocean Toolkit to deform the ocean geometry using algorithms developed by Jerry Tessendorf. The twister and spray was all controlled using custom OTL's inside Houdini. Custom shaders produced the following extra output passes that were then comped together: Ocean - Diffuse, environment, specular and fresnel Twister - Several layers of particles rendered as sprites with an additional layer of mist Spray - Foam and s...
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